Hi Triwar Development Team,
I hope you are doing well. I’m writing to share some observations and suggestions that I believe could significantly improve player engagement and the overall health of the game.
Recently, many players have noticed that active participation in core events—such as Regular War, Grand Match, Border War, and Tempest—has declined. While the number of complaints may not be high, there is a growing concern about the increasing number of “farmer” accounts. These accounts primarily focus on farming items and selling them to other players, without actively participating in events or contributing to faction competition. As a result, this behavior is negatively impacting the in-game economy and reducing the overall excitement, leading some players to lose interest.
Additionally, certain servers—particularly Servers 1 and 2—have become less engaging due to the lack of meaningful competition. With minimal faction rivalry, many players feel there is little incentive to progress their characters or improve their equipment, as the thrill of challenge is no longer present.
With that in mind, I would like to suggest the following improvements:
1. Server Merge
Merging servers could help restore competition and bring back the excitement of faction-based gameplay. A more populated and competitive environment would encourage players to stay active, improve their characters, and participate in events. Currently, the lack of opponents has made progression feel less meaningful.
2. Cross-Server PvP or Wars
If a full server merge is not feasible, implementing cross-server PvP or war systems could be a strong alternative. This would allow players to face new opponents, revive competitive gameplay, and motivate character progression across all servers.
3. Border War Enhancements
At present, Border War participation has declined because many players feel it lacks meaningful rewards. One possible improvement would be to allow the winning faction access to the enemy’s dungeon maps, rather than just field areas.
Currently, many farming accounts remain in dungeon zones where they can farm continuously with little risk. If winning a Border War enabled players to enter and contest these dungeon areas, it would:
- Encourage more players to actively participate in Border War
- Introduce risk for passive farming accounts
- Create more dynamic and competitive gameplay
- Help stabilize the in-game economy by reducing unchecked farming
Adding stronger incentives and tangible advantages for winning factions would make these events more meaningful and engaging.
4. Additional Suggestions
- Introduce participation-based rewards to encourage involvement in events rather than passive gameplay
- Implement limits or diminishing returns on continuous farming to discourage exploitative behavior
- Add new competitive events or rotating objectives to keep gameplay fresh and engaging
Overall, many players genuinely enjoy the game and want to see it thrive long-term. Strengthening competitive systems and addressing passive farming behaviors would go a long way in restoring excitement and player retention.
Thank you for your time and for your continued work on the game. I hope these suggestions are helpful, and I look forward to seeing future updates.
Sincerely,
Server2 Player
Hi Triwar Development Team,
I hope you are doing well. I’m writing to share some observations and suggestions that I believe could significantly improve player engagement and the overall health of the game.
Recently, many players have noticed that active participation in core events—such as Regular War, Grand Match, Border War, and Tempest—has declined. While the number of complaints may not be high, there is a growing concern about the increasing number of “farmer” accounts. These accounts primarily focus on farming items and selling them to other players, without actively participating in events or contributing to faction competition. As a result, this behavior is negatively impacting the in-game economy and reducing the overall excitement, leading some players to lose interest.
Additionally, certain servers—particularly Servers 1 and 2—have become less engaging due to the lack of meaningful competition. With minimal faction rivalry, many players feel there is little incentive to progress their characters or improve their equipment, as the thrill of challenge is no longer present.
With that in mind, I would like to suggest the following improvements:
1. Server Merge
Merging servers could help restore competition and bring back the excitement of faction-based gameplay. A more populated and competitive environment would encourage players to stay active, improve their characters, and participate in events. Currently, the lack of opponents has made progression feel less meaningful.
2. Cross-Server PvP or Wars
If a full server merge is not feasible, implementing cross-server PvP or war systems could be a strong alternative. This would allow players to face new opponents, revive competitive gameplay, and motivate character progression across all servers.
3. Border War Enhancements
At present, Border War participation has declined because many players feel it lacks meaningful rewards. One possible improvement would be to allow the winning faction access to the enemy’s dungeon maps, rather than just field areas.
Currently, many farming accounts remain in dungeon zones where they can farm continuously with little risk. If winning a Border War enabled players to enter and contest these dungeon areas, it would:
Adding stronger incentives and tangible advantages for winning factions would make these events more meaningful and engaging.
4. Additional Suggestions
Overall, many players genuinely enjoy the game and want to see it thrive long-term. Strengthening competitive systems and addressing passive farming behaviors would go a long way in restoring excitement and player retention.
Thank you for your time and for your continued work on the game. I hope these suggestions are helpful, and I look forward to seeing future updates.
Sincerely,
Server2 Player