All of a character's abilities are determined by five core stats — Strength · Agility · Balance · Endurance · Charisma.
※ Stats are distributed automatically from Level 1 to 21; from Level 22, you must distribute them manually.
[ Screenshot — Stat Distribution Window ]
Ability Increase per Stat
The abilities each stat point raises.
Stat
Ability Increased
Per Point
Strength (STR)
DMG
+1.575
Agility (AGI)
Hit Rate
+0.750
Balance (BAL)
DEF Evasion
+0.328 +0.750
Endurance (ENDU)
HP All Status Effects
+18.375 +0.050
Charisma (CHA)
Mana All Status Effects
+5.000 +0.065
How Stats Are Calculated
Final Ability = Base Level Value + ( Allocated Stat × Increase Coefficient )
e.g., investing 100 points in Strength raises DMG by +157.5.
※ Stats can be reset for free at Level 30 or below. (From Level 31, a reset costs 3,000 Gold.)
Nectar
Nectar is a consumable that has a 15% chance to permanently raise a specific stat by +1 when consumed. Stats raised by Nectar apply at the separate values below.
All of a character's abilities are determined by five core stats — Strength · Agility · Balance · Endurance · Charisma.
Ability Increase per Stat
The abilities each stat point raises.
Evasion
+0.750
All Status Effects
+0.050
All Status Effects
+0.065
How Stats Are Calculated
e.g., investing 100 points in Strength raises DMG by +157.5.
Nectar
Nectar is a consumable that has a 15% chance to permanently raise a specific stat by +1 when consumed. Stats raised by Nectar apply at the separate values below.
Evasion
+0.140
All Status Effects
+0.020
All Status Effects
+0.030